Two free mods built by Honey Badger from EVE Frontier's public chain. War Room turns every kill and gate jump that reaches the chain into live PvP intel. Bounty Board puts a price on any pilot and pays the hunter straight from the chain.
Read-only public data · no game automation · Sui testnet
A free PvP intel hub for EVE Frontier, built only from what the public chain publishes. Open it in a browser; nothing to install.
The cluster as a star map. Systems light up where kills landed in the last 24 hours; the feed beside it shows jumps and kills as they reach the chain, and says "location hidden" when the chain hides one.
Every frame above is a capture of the live War Room on 21 Oct 2026. The numbers were real at that moment.
See where the fighting is. Kill activity is drawn on the real star map, fog-of-war aware: if the chain does not publish a location, War Room does not invent one.
Every kill that reaches the chain, the hottest systems, and today's player gate jumps. Each kill says how late it arrived, so you know how fresh the picture is.
Look anyone up by name. Kills and losses, other characters on the same wallet, and when that wallet last signed an on-chain action. It is a record of what happened, not a tracker of where someone is.
Watch pilots, systems or tribes. The moment a watched thing appears on chain, an alert lands on screen, with sound if you want it. Relaying those alerts to Discord is coming.
My Fleet reads your own structures and their fuel clocks from your wallet address, read-only. The shared Fleet room runs in demo mode until its rooms server is deployed.
Most Wanted, expired and claimed bounties from the Bounty Board, read from the chain.
A 24 hour and 7 day replay scrubber, so you can see how a fight built up, not just how it ended.
An in-game-sized view at #/overlay to keep beside the client. It only shows information; it never touches the game.
Put a price on any pilot. Whoever gets the kill collects straight from the chain.
Bounty Board is a public wanted list for EVE Frontier. Any player can put a price on any pilot by name. The reward locks on chain in SUI or EVE, and whoever gets the kill collects it straight from the chain, with the game's own killmail as proof.
No fee and no middleman. The reward sits in the bounty contract, not with Honey Badger, and the contract pays the hunter directly. The poster pays only the network gas.
Nothing to install besides EVE Vault, the wallet you sign with. Anyone can read the board; you only need Vault to post or collect.
It runs on Cycle 7 Stillness, which lives on Sui testnet: rewards are test tokens, not real money.
Type any pilot's name or character ID.
Choose the amount in SUI or EVE and how long it runs, then sign in EVE Vault. The reward locks in the hb_bounty contract on chain.
Whoever kills that pilot while the bounty is open has earned it. The game's own killmail is the proof; nobody has to vouch for anyone.
The hunter claims straight from the chain and gets the whole reward. No fee.
When a bounty runs out unclaimed, the poster can take it back. A kill made before it ran out can still collect until they do.
Public data in, honest picture out.
Everything both mods show comes from EVE Frontier's public chain. War Room needs no login and no wallet to read.
Neither mod sends a keystroke or a click to the game. No automation, one human input per client. The only thing that ever writes to the chain is a bounty you post or collect yourself, signed in EVE Vault.
Kills reach the chain late, minutes to days after they happen. War Room measures the median delay on the kills it has loaded and prints it, places each kill when it happened, and shows how late it arrived, every time.
War Room never claims who is online or where anyone is right now. A last-seen time is only a last-seen time, and a hidden location stays hidden.
Both mods run against Stillness, the Cycle 7 world on Sui testnet, with test tokens. The Bounty Board's Move contract, hb_bounty, is published on testnet_stillness for that world.
Made for EVE Frontier by Honey Badger. This material is used with limited permission of CCP Games. No official affiliation or endorsement by CCP Games is stated or implied.