Companions, overlays, and mods for the games we actually play — an EVE Online command deck, a Diablo IV overlay, a WoW UI suite, an arcade frontend, and an original card game. The same polish bar as everything else, pointed at fun.

Ranks every ore by ISK/m³ off live Jita prices, computes fleet yield and time-to-fill, and splits mined loot fairly. Pro tier pulls your real 30-day Mining Ledger via EVE's own SSO login. Already public on GitHub with a Windows installer.

The overlay that makes EVE more fun: a best-in-class window switcher with live thumbnails, plus threat radar, pilot-intel cards, "what can I build / fly," net-worth HUD, kill-streak juice, and an in-app voice "Ship AI" you talk to. A game on top of your game.
A blood-gothic transparent overlay for Diablo IV: live World Boss / Helltide / Legion / Whisper timers, an editable build guide, BiS-loot and aspect checklists, paragon quick-ref, and a session/death tracker — all in a WebGL blood-drip UI.
A from-scratch dark-gothic WoW addon suite: themed unit frames, Diablo-style floating damage numbers, a DPS meter, a multi-kill announcer, a mining map-pin overlay — and a macro sequencer that beat GSE and GRIP on this machine when both broke.
A Windows-packaged arcade-cabinet frontend — a polished fullscreen tile-grid launcher over 15 systems via RetroArch cores, controller support, a ROM scanner, and a real installer. Sell the frontend; the buyer brings their own games.
Rip open card packs, collect Champions from a post-collapse mutation world, and battle in a real-time top-down expedition with loot orbs. Original characters, original world — a browser card game with the full loop working end to end.
Built or in progress — shown honestly, not oversold.
A cyberpunk community bot — 25 slash commands: image-card welcome/XP/rank, LFG, tournaments, a 10-game arcade, and a one-command server builder. Live in the United Gaming Association server.
The 3D evolution of Bloodpack — a post-apocalyptic looter-explorer on Unity with WASD movement, enterable interiors, and a growing library of self-made props. Playable build, actively iterating on art.
A serious indie dark ARPG — an ordinary person dies and fights through purgatory. Diablo loot, Souls atmosphere, a full story bible written. Concept stage; no vertical slice yet.
Every one of these follows the same rule as our industrial and 3D-printing work: it does exactly what it says, it never crosses a line it shouldn't, and it ships polished — or it doesn't ship.
See what else we build →