Companions, overlays, and mods for the games we actually play — an EVE Online command deck, a Diablo IV overlay, a WoW UI suite, an arcade frontend, and an original card game. The same polish bar as everything else, pointed at fun.

Ranks every ore by ISK/m³ off live Jita prices, computes fleet yield and time-to-fill, and splits mined loot fairly. Pro tier pulls your real 30-day Mining Ledger via EVE's own SSO login. Already public on GitHub with a Windows installer. Details & download →

The overlay that makes EVE more fun: a best-in-class window switcher with live thumbnails, plus threat radar, pilot-intel cards, "what can I build / fly," net-worth HUD, kill-streak juice, and an in-app voice "Ship AI" you talk to. A game on top of your game.
A blood-gothic transparent overlay for Diablo IV: live World Boss / Helltide / Legion / Whisper timers, an editable build guide, BiS-loot and aspect checklists, paragon quick-ref, and a session/death tracker — all in a WebGL blood-drip UI.
A live combat band for Rust servers: DPS, headshots, last hit with zone and range, your target's HP bar, accuracy and weapon on one painted card, measured from damage that actually landed. One file, zero dependencies, Oxide and Carbon. Docs & download →
A from-scratch dark-gothic WoW addon suite: themed unit frames, Diablo-style floating damage numbers, a DPS meter, a multi-kill announcer, a mining map-pin overlay — and a macro sequencer that beat GSE and GRIP on this machine when both broke.
A Windows-packaged arcade-cabinet frontend — a polished fullscreen tile-grid launcher over 15 systems via RetroArch cores, controller support, a ROM scanner, and a real installer. Sell the frontend; the buyer brings their own games.
Rip open card packs, collect Champions from a post-collapse mutation world, and battle in a real-time top-down expedition with loot orbs. Original characters, original world — a browser card game with the full loop working end to end.
Built or in progress — shown honestly, not oversold.
A cyberpunk community bot — 25 slash commands: image-card welcome/XP/rank, LFG, tournaments, a 10-game arcade, and a one-command server builder. Live in the United Gaming Association server.
The 3D evolution of Bloodpack — a post-apocalyptic looter-explorer on Unity with WASD movement, enterable interiors, and a growing library of self-made props. Playable build, actively iterating on art.
A serious indie dark ARPG — an ordinary person dies and fights through purgatory. Diablo loot, Souls atmosphere, a full story bible written. Concept stage; no vertical slice yet.
Every one of these follows the same rule as our industrial and 3D-printing work: it does exactly what it says, it never crosses a line it shouldn't, and it ships polished — or it doesn't ship.
See what else we build →